/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"

enum Spells {
	SPELL_ARCANE_EXPLOSION = 46608,
	SPELL_CONE_OF_COLD = 38384,
	SPELL_FIREBALL = 46988,
	SPELL_FROSTBOLT = 46987
};

enum Yells {
	YELL_AGGRO = -2100019, YELL_EVADE = -2100020
};

enum Creatures {
	NPC_WATER_ELEMENTAL = 25040
};

enum WaterElementalSpells {
	SPELL_WATERBOLT = 46983
};

class mob_water_elemental: public CreatureScript {
public:
	mob_water_elemental() :
			CreatureScript("mob_water_elemental") {
	}

	struct mob_water_elementalAI: public ScriptedAI {
		mob_water_elementalAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 uiWaterBoltTimer;
		uint64 uiBalindaGUID;
		uint32 uiResetTimer;

		void Reset() {
			uiWaterBoltTimer = 3 * IN_MILLISECONDS;
			uiResetTimer = 5 * IN_MILLISECONDS;
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			if (uiWaterBoltTimer < diff) {
				DoCast(me->getVictim(), SPELL_WATERBOLT);
				uiWaterBoltTimer = 5 * IN_MILLISECONDS;
			} else
				uiWaterBoltTimer -= diff;

			// check if creature is not outside of building
			if (uiResetTimer < diff) {
				if (Creature *pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
					if (me->GetDistance2d(
							pBalinda->GetHomePosition().GetPositionX(),
							pBalinda->GetHomePosition().GetPositionY()) > 50)
						EnterEvadeMode();
				uiResetTimer = 5 * IN_MILLISECONDS;
			} else
				uiResetTimer -= diff;

			DoMeleeAttackIfReady();
		}
	};

	CreatureAI *GetAI(Creature *creature) const {
		return new mob_water_elementalAI(creature);
	}
};

class boss_balinda: public CreatureScript {
public:
	boss_balinda() :
			CreatureScript("boss_balinda") {
	}

	struct boss_balindaAI: public ScriptedAI {
		boss_balindaAI(Creature *c) :
				ScriptedAI(c), Summons(me) {
		}

		uint32 uiArcaneExplosionTimer;
		uint32 uiConeOfColdTimer;
		uint32 uiFireBoltTimer;
		uint32 uiFrostboltTimer;
		uint32 uiResetTimer;
		uint32 uiWaterElementalTimer;

		SummonList Summons;

		void Reset() {
			uiArcaneExplosionTimer = urand(5 * IN_MILLISECONDS,
					15 * IN_MILLISECONDS);
			uiConeOfColdTimer = 8 * IN_MILLISECONDS;
			uiFireBoltTimer = 1 * IN_MILLISECONDS;
			uiFrostboltTimer = 4 * IN_MILLISECONDS;
			uiResetTimer = 5 * IN_MILLISECONDS;
			uiWaterElementalTimer = 0;

			Summons.DespawnAll();
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(YELL_AGGRO, me);
		}

		void JustRespawned() {
			Reset();
		}

		void JustSummoned(Creature* summoned) {
			CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->uiBalindaGUID =
					me->GetGUID();
			summoned->AI()->AttackStart(
					SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
			summoned->setFaction(me->getFaction());
			Summons.Summon(summoned);
		}

		void JustDied(Unit* /*Killer*/) {
			Summons.DespawnAll();
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			if (uiWaterElementalTimer < diff) {
				if (Summons.empty())
					me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0,
							TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,
							45 * IN_MILLISECONDS);
				uiWaterElementalTimer = 50 * IN_MILLISECONDS;
			} else
				uiWaterElementalTimer -= diff;

			if (uiArcaneExplosionTimer < diff) {
				DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
				uiArcaneExplosionTimer = urand(5 * IN_MILLISECONDS,
						15 * IN_MILLISECONDS);
			} else
				uiArcaneExplosionTimer -= diff;

			if (uiConeOfColdTimer < diff) {
				DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
				uiConeOfColdTimer = urand(10 * IN_MILLISECONDS,
						20 * IN_MILLISECONDS);
			} else
				uiConeOfColdTimer -= diff;

			if (uiFireBoltTimer < diff) {
				DoCast(me->getVictim(), SPELL_FIREBALL);
				uiFireBoltTimer = urand(5 * IN_MILLISECONDS,
						9 * IN_MILLISECONDS);
			} else
				uiFireBoltTimer -= diff;

			if (uiFrostboltTimer < diff) {
				DoCast(me->getVictim(), SPELL_FROSTBOLT);
				uiFrostboltTimer = urand(4 * IN_MILLISECONDS,
						12 * IN_MILLISECONDS);
			} else
				uiFrostboltTimer -= diff;

			// check if creature is not outside of building
			if (uiResetTimer < diff) {
				if (me->GetDistance2d(me->GetHomePosition().GetPositionX(),
						me->GetHomePosition().GetPositionY()) > 50) {
					EnterEvadeMode();
					DoScriptText(YELL_EVADE, me);
				}
				uiResetTimer = 5 * IN_MILLISECONDS;
			} else
				uiResetTimer -= diff;

			DoMeleeAttackIfReady();
		}
	};

	CreatureAI *GetAI(Creature *creature) const {
		return new boss_balindaAI(creature);
	}
};

void AddSC_boss_balinda() {
	new boss_balinda;
	new mob_water_elemental;
}
;
